I heard Yahtzee has been pissing a lot of people off.

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Lago PARANOIA
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I heard Yahtzee has been pissing a lot of people off.

Post by Lago PARANOIA »

There's been an explosion in nerd rage directed at him lately.

I don't watch Zero Punctuation, I got a feeling of 'this guy has a bit of an ego on him' so it never caught on with me, but I love Internet drama. So could someone who watches his website tell me what's going on, please?

Same for VGCats, but in that case I do understand why Scott has experienced an influx in nerd rage. I think the hatred of him on his attitude towards casual gaming is unjustified (though I also think his opinion is dumb), but I do understand the rage at his lack of updates and Pokemon/Toilet humor obsession.
Last edited by Lago PARANOIA on Wed Oct 07, 2009 6:24 pm, edited 1 time in total.
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Post by Kaelik »

I have no idea what his nerd rage is for right now...

He has been doing a little "Try out games I don't like" thing for a bit, and making fun of them. But really, that's what he does, it's not new.

As for VG cats, what's his opinion on casual gaming?
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Post by Lago PARANOIA »

Kaelik wrote:As for VG cats, what's his opinion on casual gaming?
Pretty much that casual gaming is the cancer that is killing gaming.

http://www.vgcats.com/comics/?strip_id=269
http://www.vgcats.com/comics/?strip_id=282
http://www.vgcats.com/comics/?strip_id=287

I don't agree with that perspective but I don't know why it pisses off casual gamers so much that he shows resentment towards it. I mean, we have things like Eternal Autumn and the breakdown of the anime community, why does Scott get singled out for a silly but Not-Particularly-Controversial-Opinion of 'things were better before the new guys came in and ruined everything!'

When I was still part of the TVTropes community the second strip in the batch caused a huge amount of nerdrage. Check out 'Dethroning Moment of Suck'. It might still be there.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Maxus »

I actually agree with him on that one. At the university I attend, there's a "Video Gamer's Alliance," which is essentially the Halo Club.

The dudes are assholes, too.
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Post by Kaelik »

Well, I do agree about 'Ultimate Gamer' being a joke. It was pretty bad.

That said...

What kind of moron claims moral superiority for other people playing too easy games while he memorized cheat codes?

You use cheat codes! You are not better because you memorized cheat codes. You played an easy game too.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by Lago PARANOIA »

Also, I have to say...

During the heyday of gaming, most of the games out-and-out sucked.

For every Metroid or Super Mario Bros. 3 you got three Cheetahmen. Things got better in the Super Nintendo era as bombs like Bebe's Kids and Shaq Fu were becoming more rare.


I would have to say that the current generation of videro james (at least on consoles) are pretty much the best generation yet. Honestly I haven't had a lot of OMG THIS IS SO FSCKING AWESOME moments in gaming between, oh, God of War and Super Mario 64. Except for Grandia II/Skies of Arcadia.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Username17 »

I think that there's a real loss to the fact that a modern game costs sixty bucks and takes a hundred hours to play. It means that we don't see the volume of different games as we did when a 2600 title cost 2 bucks and you could play it until you were sick of it in a day.

Seriously. Jungle Hunt. That kind of Diamond-in-the-rough experience is simply impossible with how expensive, intricate, and time consuming games have become.

-Username17
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Post by Lago PARANOIA »

I agree Frank.

My brother is really good at finding those 'wow, this is way more fun than I thought' games that one guy programmed in his mom's sewing machine room. Bunch of weird but fun shit like trying to prevent a dinosaur by being taken out by a meteor shower or constructing a tower made of gelatin without it toppling over.

I am not, however, good at finding those games. I really wish there was a better mechanism for finding these diamonds.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Avoraciopoctules »

Lago PARANOIA wrote:I am not, however, good at finding those games. I really wish there was a better mechanism for finding these diamonds.
http://www.indiegames.com/

They've got a blog that highlights games that stand out.
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Post by Gelare »

FrankTrollman wrote:I think that there's a real loss to the fact that a modern game costs sixty bucks and takes a hundred hours to play. It means that we don't see the volume of different games as we did when a 2600 title cost 2 bucks and you could play it until you were sick of it in a day.

Seriously. Jungle Hunt. That kind of Diamond-in-the-rough experience is simply impossible with how expensive, intricate, and time consuming games have become.

-Username17
I'm curious to see how downloadable games, like WiiWare and whatever they've got in that XBox Live Arcade, will affect that trend. I mean, I've heard good things about World of Goo, I'm led to understand that's a new game with innovative gameplay.
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Post by Crissa »

Yeah, but all those games pre-existed the locked-in downloadable market like Live and WiiWare. Including World of Goo.

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Post by RandomCasualty2 »

FrankTrollman wrote:I think that there's a real loss to the fact that a modern game costs sixty bucks and takes a hundred hours to play. It means that we don't see the volume of different games as we did when a 2600 title cost 2 bucks and you could play it until you were sick of it in a day.

Seriously. Jungle Hunt. That kind of Diamond-in-the-rough experience is simply impossible with how expensive, intricate, and time consuming games have become.
Yeah, it's mostly the fact that before you could seriously get a game programmed by one or two guys, and the only real cost to make it was producing the cartridges or floppy disks that it was distributed on. Now you need huge companies and teams of programmers to get anything done.

This really limits what kinds of games you'll see produced.
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Post by Lago PARANOIA »

But anyway, anyone have the dirt on Yahtzee?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by PhoneLobster »

I dunno, dirt hey, I watch his stuff but do not frequent his forums.

He apparently fairly blatantly models his persona on Bender from Futurama?
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Post by Ganbare Gincun »

PhoneLobster wrote:I dunno, dirt hey, I watch his stuff but do not frequent his forums.

He apparently fairly blatantly models his persona on Bender from Futurama?
I don't know. I've never seen him bend any girders - or anything else for that matter - and he seems to be mostly devoid of booze, hookers, and blackjack. I don't think he steals much either, but I'm not Australian, so I haven't had the opportunity to have my pocket picked by him.
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Post by PhoneLobster »

Ganbare Gincun wrote:and he seems to be mostly devoid of booze, hookers, and blackjack.
He goes on about them endlessly. Where have you been at?

On second thoughts, forget the blackjack.
Last edited by PhoneLobster on Thu Oct 08, 2009 12:25 am, edited 1 time in total.
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Post by Neeeek »

Lago PARANOIA wrote:Also, I have to say...

During the heyday of gaming, most of the games out-and-out sucked.

For every Metroid or Super Mario Bros. 3 you got three Cheetahmen. Things got better in the Super Nintendo era as bombs like Bebe's Kids and Shaq Fu were becoming more rare.
It was worse pre-NES who enforced a licensing agreement to make games for their console that restricted a developer to 2 games a year (so developers need to sell a lot of copies of the 2 games they made, and therefore needed them to be good). You were lucky if you could find 1 remotely playable game out of 100 in the Atari 2600 days.
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Post by MGuy »

Neeeek wrote:
Lago PARANOIA wrote:Also, I have to say...

During the heyday of gaming, most of the games out-and-out sucked.

For every Metroid or Super Mario Bros. 3 you got three Cheetahmen. Things got better in the Super Nintendo era as bombs like Bebe's Kids and Shaq Fu were becoming more rare.
It was worse pre-NES who enforced a licensing agreement to make games for their console that restricted a developer to 2 games a year (so developers need to sell a lot of copies of the 2 games they made, and therefore needed them to be good). You were lucky if you could find 1 remotely playable game out of 100 in the Atari 2600 days.
I agree with Neeeek. There were a lot of bad games in the old days but mostly only the good ones got any publicity. As the market expands you got any and everything getting advertised well before it hits thee shelves whether it is actually good or not.
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Post by Josh_Kablack »

Frank wrote: I think that there's a real loss to the fact that a modern game costs sixty bucks and takes a hundred hours to play. It means that we don't see the volume of different games as we did when a 2600 title cost 2 bucks and you could play it until you were sick of it in a day.

Seriously. Jungle Hunt. That kind of Diamond-in-the-rough experience is simply impossible with how expensive, intricate, and time consuming games have become.
If you are solely talking console games, I agree.

But you're conveniently ignoring web based games, mobile device games and the many niche shareware companies out there. Those games have small enough production costs for at least some companies to take risks and deliver real variety

Lago PARANOIA wrote:
My brother is really good at finding those 'wow, this is way more fun than I thought' games that one guy programmed in his mom's sewing machine room.
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Post by Koumei »

My guess as to the rage against him is similar to that against Maddox:

If they're funny because they're scathing and insulting, it's hilarious until they target YOU.

So if Yahtzee insults Halo-style games, most people cheer. If he then turns around and bashes, say, fightan games, suddenly most of the fightan gamers get butthurt. Except for those who realise it's the Internet, thus not serious business.
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Post by Crissa »

Personally, I know I like weird games. And I know that Halo fans and Football players are hardcore gamers. They may not be as cerebral as past fans, but...

I'm okay with that. I'm more peeved that somehow because a market is not as large, it's "not worth" doing.

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Last edited by Crissa on Thu Oct 08, 2009 6:59 am, edited 1 time in total.
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Post by Murtak »

Modern games are the McDonalds of computer games. Most of them don't suck, but they don't do anything new and as a result none of them are great either. Of course, given that nearly all of them happen to be 3D polygon games with mostly handcrafted models, worlds and textures and are getting more detailed by the minute - well, when building your world takes a team of 60 the better part of a year I can understand being a little hesitant about trying anything new.

Of course there are other approaches. Some danish guy built a MMOG by himself. The entire world is procedurally generated, so that part is done, leaving him free to concentrate on the game itself. I think that will have to be the way future games are developed. I doubt the traditional way of handcrafting worlds is sustainable. One more doubling of resolution and polygon count and we are up to multiple years to build the world for a single game.

If you want to try the game it you can find it here. Be warned, the graphics a unconventional (and that damn flickering will most likely end up with me not playing a game that otherwise looks awesome).
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Post by Lago PARANOIA »

Modern games are the McDonalds of computer games. Most of them don't suck, but they don't do anything new and as a result none of them are great either.
I disagree with that heavily, at least as far as console games go. Most of the good NES and SNES games were platformers (either Mario-style or Metroidvania) or jRPGs.

I'm not saying that they're bad, far from it, I just don't think that console games started breaking the formula until around the Fifth Generation; this was when processing power got strong enough to give us things like REAL first-person shooters, action-RPGs, flight simulators, and so-on.

For example, In the NES (3rd Gen) era, Mario, Ninja Gaiden, Metroid, and Legend of Zelda 2 don't play all that differently from each other. Nowadays they stretch the definition of 'Platformer' as far as it will go and play waaaay differently from one another.
Last edited by Lago PARANOIA on Thu Oct 08, 2009 7:23 am, edited 1 time in total.
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Post by Maxus »

Crissa wrote:Personally, I know I like weird games. And I know that Halo fans and Football players are hardcore gamers. They may not be as cerebral as past fans, but...

I'm okay with that. I'm more peeved that somehow because a market is not as large, it's "not worth" doing.

-Crissa
My problem with a noticeable segment of the Halo and Sports populations is they don't appreciate other stuff that's different, no matter how good it is.

The first time I saw Super Paper Mario played, it was by the guys I mentioned earlier. I know the Paper Mario dialogue tends to be worth reading, but the guy playing was boredly skipping through it as fast as he could. And it was a part (that big flying sanddragon boss) where, as fast as I read, I could tell some funny shit was being said, but couldn't get it all.

Likewise, I've seen Halo fans go into nerdrage over Metroid Prime's control scheme, because they have a hard time adjusting to the free-aim controls. One of them bragged how he sold the game for five bucks. I mean, I can understand if it throws them off at first and that's indeed irritating, but if they'd play more than Halo their muscle memory wouldn't be such a bitch to retrain.

Then again, I've always played a variety of games, so I tend to adjust to playing something different quickly enough.

Edit: clarified a lapse of attention.
Last edited by Maxus on Thu Oct 08, 2009 7:34 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Leress »

Murtak wrote:Modern games are the McDonalds of computer games. Most of them don't suck, but they don't do anything new and as a result none of them are great either.
Doing something new doesn't mean that it is going to be good. *Looks at Mirror's Edge*

Also I can think of a number of games that do something new
-Scribblenauts/Drawn to life/Magic Pengel
-Contact
-Flower
-Lost Winds
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